Divinity 2: Ego Draconis (2009)
Publisher: cdv Entertainment
Console: Xbox 360
(*Keeps hitting a dummy created with some tires using a sword made up of paper towel rolls.*) Yes, my friends, today’s topic is an RPG. Divinity 2: Ego Draconis lets you play as both a human and a dragon. It would be nice to be a dragon… just fly around, burning stuff up…
Heeeeres Mikey… Gee. Thanks. Anyway, the main focus of the game is on traditional action-role playing gameplay, which includes completing quests, exploring the game world, and interacting with a variety of non-player characters. Divinity 2 utilizes some elements of games like Diablo and World of Warcraft, such as a focus on upgrading equipment, randomized magical effects on equipment, unique item sets that offer greater benefits when used together, and some quest mechanics such as markers to show that an NPC will offer a quest to the player. However, it also uses elements from more traditional computer role playing games, such as branching conversation trees, choices which affect other events in the game, and non-combat segments, such as platforming or puzzle elements. When interacting with non-player characters, the player will often have the option to read their minds, which can provide information, extra choices in a quest, or equipment, at a certain cost to their experience points. The ‘experience debt’ then has to be repaid before they can gain experience again.
Players are given a choice of starting characteristics for their character during the tutorial, but progression is freeform, and the player is free to develop their character in a different direction if they want to. Skills are grouped into ‘schools’ which correspond to traditional roles, but all skills are available to all characters, allowing mixing between these roles. Multiple forms of crafting exist: alchemy, which allows the player to create potions; necromancy, which allows a player to customize a summonable undead pet; and enchanting, which upgrades the character’s equipment.
After a certain point in the game, the character gains a base of operations known as the Battle Tower, as well as the ability to become a dragon in large spaces. Dragon combat works similarly to ground-based combat, but in three dimensions; as a dragon, the character still has a regular attack as well as skills they can use, and equipment to improve their abilities.
(*Sitting on a couch, out of breath.*) Man, sword fighting isn’t as easy as it looks in the movies. In the end, as Mikey said, if you like games such as Diablo and World of Warcraft you will love this game. And even if you don’t like those games, you still might like this one, because changing into a dragon is just… cool.